Casino Slots Games

Created draw-overs, worked with programmers on Unity technical art, and coordinated asset implementation to maintain quality and production efficiency.

Created draw-overs, worked with programmers on Unity technical art, and coordinated asset implementation to maintain quality and production efficiency.

Concepted game visuals, designed the Hyde Spins feature logo, refined assets for a cohesive art style, and created all visual effects for this highly successful early title.

Concepted game visuals, designed the Hyde Spins feature logo, refined assets for a cohesive art style, and created all visual effects for this highly successful early title.

Led the art direction for this realistic title, creating the Big Win sequence, snake animations, VFX, and font sheets.

Led the art direction for this realistic title, creating the Big Win sequence, snake animations, VFX, and font sheets.

Built the console, set up the Unity scene, modeled the hero character, implemented fire VFX, and created particle effects using Unity's particle system.

Built the console, set up the Unity scene, modeled the hero character, implemented fire VFX, and created particle effects using Unity's particle system.

Created the game's branding, including the Diamond Dash and Heist Zone logos, developed custom text shaders, designed feature titles, and collaborated on Unity cutscenes using camera projectors.

Created the game's branding, including the Diamond Dash and Heist Zone logos, developed custom text shaders, designed feature titles, and collaborated on Unity cutscenes using camera projectors.

Created the system-wide Big Win, game branding, particle effects, and bonus text, set up the bonus UI, and refined camera angles for the fully 3D bonus sequence.

Created the system-wide Big Win, game branding, particle effects, and bonus text, set up the bonus UI, and refined camera angles for the fully 3D bonus sequence.

Created all VFX, bird and bonus symbols, and helped convert this 4:3 title to widescreen for the charitable market while directing a three-person art team.

Created all VFX, bird and bonus symbols, and helped convert this 4:3 title to widescreen for the charitable market while directing a three-person art team.

Modeled the Red Joker, created the featured flare card, designed a custom deck of playing cards, and optimized assets to support over 50 simultaneous hands.

Modeled the Red Joker, created the featured flare card, designed a custom deck of playing cards, and optimized assets to support over 50 simultaneous hands.

Modeled the 3D buffalo stampede, created the game's UI, and developed the layer styles used throughout the interface.

Modeled the 3D buffalo stampede, created the game's UI, and developed the layer styles used throughout the interface.

Created the game's symbol set, hand-drawing each design before converting them to 3D, and produced a complete second symbol set for the bonus game.

Created the game's symbol set, hand-drawing each design before converting them to 3D, and produced a complete second symbol set for the bonus game.

Created the game's UI, set up the Unity environment, concepted much of the bonus content, and helped build a fully 3D bonus scene with cinematic camera movement.

Created the game's UI, set up the Unity environment, concepted much of the bonus content, and helped build a fully 3D bonus scene with cinematic camera movement.

Concepted key visuals, sculpted the 3D elephant and bonus symbols, designed the Wild text, created the top screen background, and produced bonus logos for animation.

Concepted key visuals, sculpted the 3D elephant and bonus symbols, designed the Wild text, created the top screen background, and produced bonus logos for animation.

Helped mock up the game, created all popup logos, win text, UI, bonus symbols, and sun ray particle effects, and modeled the giant legendary catfish.

Helped mock up the game, created all popup logos, win text, UI, bonus symbols, and sun ray particle effects, and modeled the giant legendary catfish.

Created the logo, symbols, jackpots, UI, and particle effects, integrating 2D artwork into a fully 3D game scene.

Created the logo, symbols, jackpots, UI, and particle effects, integrating 2D artwork into a fully 3D game scene.

Created the 3D horses, bonus sequence, and particle effects, and developed the UI layer styles used by the art team.

Created the 3D horses, bonus sequence, and particle effects, and developed the UI layer styles used by the art team.

Created the 3D devil with looping animations and facial blendshapes, designed the Wilds, and refreshed several 2D symbols and text.

Created the 3D devil with looping animations and facial blendshapes, designed the Wilds, and refreshed several 2D symbols and text.

This is a gallery of slots games I worked on within a team of three artist, We focused on keeping styles consistent and pushed for extreme clarity.

Date
September 17, 2025